Tencent Games Central Tech Makes Its gamescom Debut, Accelerating Game Industry Innovation with Full-Pipeline Proprietary AI Technologies

27.08.2026

COLOGNE, Germany, Aug. 27, 2026 /PRNewswire/ -- Tencent Games Central Tech recently made its gamescom debut as a unified brand. Together with Motus AI, GIGA, MagicDawn, ACE, GVoice and WeTest, it presented a proprietary technology portfolio covering game content production, gameplay experiences and long-term live operations at gamescom dev and gamescom.

The showcase highlighted Tencent Games' continued exploration of how AI can become part of real-world development workflows and create sustained value across industrial-scale production, complex interaction and long-term operations.

This approach was also reflected in four technical sessions for game developers worldwide: "Breathing Life into Geometry 2.0: Advancing the Unified AI Pipeline for 3D Character Animation," "Building Autonomous AI Agents for FPS Battlefields," "Lighting Up Roco Kingdom: Best Practices for High-Performance Global Illumination," and "From Scripts to AI Agents: Scalable Autonomous Testing for Complex Games." Together, the sessions and on-site demonstrations showed an industry shift from evaluating individual tools to developing technologies that can integrate into workflows and become stable, reusable production capabilities.

Motus focuses on the intelligent creation of digital characters and represents this shift from isolated capabilities to an integrated production system. Powered by Tencent Games' proprietary family of generative animation foundation models, it connects the character animation pipeline through AI-native capabilities including rigging, intelligent skinning, motion generation, motion refinement and real-time character interaction. Its technologies have been deployed across multiple games.

Beyond content production, Tencent Games GIGA treats games and virtual worlds as research environments for general-purpose agents. Through general visual decision-making, language-action alignment and real-time competitive decision-making, GIGA is advancing foundation models from "understanding context" to "taking action in dynamic environments."

These intelligent characters and agents also require virtual worlds that are convincing and stable. Built on advanced rendering technologies and integrated with AI and cloud computing, MagicDawn addresses performance optimization, high-fidelity visual presentation and immersive audio. At gamescom, MagicDawn used Roco Kingdom as a case study to show how global illumination and cross-platform adaptation helped transform a classic browser game into a 64-square-kilometer, cross-platform open-world game while maintaining consistent visual quality.

As game content and interactions become more complex, long-term fairness, communication and quality assurance are equally essential. Anti-Cheat Expert (ACE) showcased mobile and PC game security capabilities covering anti-cheat protection, game and client hardening, in-game economic risk management and game threat intelligence. GVoice provides low-latency, highly reliable voice communication through AI noise reduction, a proprietary AI codec and real-time speech translation. WeTest Acorn AI Studio enables AI agents to experience games like real players and identify issues like testing specialists, supporting multiple genres and platforms.

Together, these capabilities represent Tencent Games Central Tech's technology portfolio for the full game lifecycle. Rooted in long-term development and operational experience, they are evolving from point solutions into infrastructure that can integrate with workflows, support production and enable long-term operations. Building on the same project-validated foundation, Tencent Games Central Tech is also continuing its work in emerging areas including world models and real-time interactive video, while working with developers and industry partners worldwide to explore the next generation of game experiences.

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EEII AG meldet Verlust von 547’568 Franken im Zuge der Jubin-Frères-Transaktion

08.10.2026

Die an der Schweizer Börse SIX kotierte EEII AG hat für das erste Halbjahr 2026 einen Verlust von 547’568 Franken ausgewiesen. Bereits im zweiten Halbjahr 2025 hatte die Gesellschaft einen Fehlbetrag von 332’306 Franken verbucht. Der Nettoinventarwert (NAV) der EEII-Aktien lag per 30. Juni 2026 bei minus 0.76 Franken je Titel, was einer Verschlechterung um 0.29 Franken pro Aktie seit Jahresbeginn entspricht.

Im Mittelpunkt des Berichtszeitraums standen die Vorbereitungen für eine Reverse-Takeover-Transaktion mit der Jubin Frères SA. EEII hat nach eigenen Angaben die reglementarische Genehmigung der Schweizer Börse erhalten, um eine Kapitalerhöhung durchzuführen und das Unternehmen Jubin Frères zu integrieren. Damit schafft die Gesellschaft die formalen Voraussetzungen, ihren Status als Börsenmantel in eine operative Struktur zu überführen.

Operativ verfügt EEII derzeit über keine aktive Investition. Dennoch fielen für den Erhalt der Struktur als kotierte Gesellschaft im ersten Halbjahr 2026 Kosten von rund 128’479 Franken an. Hinzu kamen Aufwendungen von 419’089 Franken für die Erstellung des Prospekts und dessen Einreichung bei der SIX. Zusammengenommen summierten sich die gesamten Betriebsaufwendungen auf 547’568 Franken und entsprechen damit vollständig dem ausgewiesenen Verlust.

Der Halbjahresbericht 2026 ist über die Website des Unternehmens abrufbar. EEII ist an der SIX kotiert (Bloomberg: EEII SW Equity). Das Unternehmen betont, dass die veröffentlichten Informationen ausschliesslich zu Informationszwecken dienen und weder ein Angebot noch eine Aufforderung oder Empfehlung zum Kauf oder Verkauf von Wertpapieren der EEII AG darstellen.